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Forbidden Psalm · OSFN Industries · Skills Compendium — Alphabetical Master Reference

26 UNIQUE SKILLS · 7 CLASSES + RECRUIT
= SKILL SLOT (radio/checkbox)
LVL 1 = ENTRY SKILL (no prereq required)
LVL 2 = REQUIRES LVL 1 PREREQ
LVL 3 = REQUIRES LVL 2 PREREQ
FREE = GRANTED AUTOMATICALLY
MECH = MECHANOID SPECIALISM GRANT
▶ prereq = PREREQUISITE SKILL NAME
ALT TEXT = RULE TEXT DIFFERS BY CLASS
ABCD EFG HIJ KLM NOP QRS TUV WXY Z
SKILL NAME LEVEL PREREQUISITE RULE TEXT AVAILABLE TO
A
Always Prepared
LVL 2 Repair Expert Always gains a free roll of Duc Tape at start of Job.
ENGINEER RECRUIT
B
Biology
LVL 1 — none +1 to combat vs Alien and Human targets.
EXPERT MED TECH C.L.O. RECRUIT
Black Belt
LVL 3 CQC Melee Attacks always deal at least 2 damage.
CORPSEC C-MARINE
C
Chemistry
LVL 2 Biology Gain free Molotov at start of Job.
EXPERT MED TECH C.L.O. RECRUIT
Computers
LVL 1 — none Gain +1 to rolls to interact with terminals and Job Items.
RECRUIT SHEET WORDING: Gain +1 to rolls to interact with computers and Job Items.
ENGINEER C.L.O. RECRUIT
Corp Rep
LVL 1 — none Reduce Debt by 100cr end of each Job.
EXPERT
CQC
LVL 2 Ex-Marine Reroll one failed Melee Attack per Job.
CORPSEC C-MARINE RECRUIT MECH: COMBAT
Crack Shot
LVL 2 Ex-Marine Reroll one failed Ranged Attack per Job.
CORPSEC C-MARINE RECRUIT MECH: COMBAT
E
Ex-Marine ALT TEXT
LVL 1 — none CorpSec / C-Marine: Ignore Stress from all Hostiles except for Aliens.
RECRUIT SHEET WORDING: +1 to all Combat tests.
C-MARINE: Granted as a free starting skill automatically.
CORPSEC C-MARINE (FREE) RECRUIT
Explosives Expert ALT LVL
LVL 2 Take Cover
Expert / C.L.O.: no prereq (LVL 1)
Ignores Explode property of Weapons.
EXPERT / C.L.O. VARIANT: Listed as LVL 1 skill with no prerequisite on those class sheets.
CORPSEC C-MARINE EXPERT C.L.O. RECRUIT
F
First Aid
LVL 1 — none Make Presence test to heal other crew member within 1" 1D4 HP. Can be used once between Jobs.
EXPERT MED TECH (FREE) RECRUIT MECH: MEDTECH
H
Hacking
LVL 2 Computers Can make a Hack attempt to take control of Robots. See HACKING.
HACKING RULE (p.46): If you have the Hacking Skill you can try to Hack Androids and other computers. To do so you require an Electronic Toolkit. When within 3 inches of a target you can make a Presence roll vs DR12. You get one turn to take over its Actions before its firewall kicks in.
ENGINEER C.L.O. RECRUIT MECH: SERVICE
J
Jury Rig
LVL 3 Always Prepared Can attempt to repair something without the need of any tools.
ENGINEER RECRUIT MECH: SERVICE
M
Medkit Expert
LVL 1 — none When you use a Medkit you remove ALL conditions from target and heal them 1D4 HP.
MED TECH (FREE) MECH: MEDTECH
P
Psychology ALT TEXT
LVL 2 Biology Pass Presence test to reduce Stress by 2.
C.L.O. SHEET NOTE: Range 1 inch (specified on C.L.O. sheet only).
C.L.O. RECRUIT
R
Repair Expert
LVL 1 — none Gain +1 to rolls to repair things.
ENGINEER RECRUIT MECH: SERVICE
Resourceful
LVL 3 Crack Shot Gain one stack of free Ammo after a Job.
CORPSEC C-MARINE
S
Scavenging
LVL 1 — none When you make pass a Salvage test roll twice and take both Items.
ENGINEER CORPSEC C-MARINE RECRUIT
Self Heal
LVL 1 — none Once per Job, heal 1D6 HP as an action.
MED TECH
T
Take Any Skill From Another Class
SPECIAL — none Select any one skill from any other class's skill tree and add it to your skill list.
EXPERT
Take Cover
LVL 1 — none Gains +1 Armour from Ranged Attacks when within 1 inch of any terrain piece.
CORPSEC C-MARINE RECRUIT
Therapist
LVL 1 — none Use Psychology Skill on crew members within 6".
C.L.O.
Trauma Doc
LVL 2 First Aid As First Aid but works on Downed models.
EXPERT MED TECH RECRUIT MECH: MEDTECH
X
Xenobiology
LVL 3 Chemistry Ignore Stress from Aliens.
EXPERT MED TECH C.L.O.
Z
Zero-G
LVL 1 — none Gain +1 Movement when Job is Zero-G.
ENGINEER CORPSEC C-MARINE EXPERT MED TECH C.L.O. RECRUIT
SKILL CHAINS — QUICK REFERENCE
REPAIR CHAIN
Repair Expert (LVL 1)
Always Prepared (LVL 2)
Jury Rig (LVL 3)
COMBAT CHAIN
Ex-Marine (LVL 1)
CQC (LVL 2) ▶ Black Belt (LVL 3)
Crack Shot (LVL 2) ▶ Resourceful (LVL 3)
BIOLOGY CHAIN
Biology (LVL 1)
Psychology (LVL 2)
Chemistry (LVL 2) ▶ Xenobiology (LVL 3)
MEDICAL / TECH CHAINS
First Aid (LVL 1) ▶ Trauma Doc (LVL 2)
Computers (LVL 1) ▶ Hacking (LVL 2)
Take Cover (LVL 1) ▶ Explosives Expert (LVL 2)