| SKILL NAME | LEVEL | PREREQUISITE | RULE TEXT | AVAILABLE TO | |
|---|---|---|---|---|---|
| A | |||||
|
Always Prepared
|
LVL 2 | Repair Expert | Always gains a free roll of Duc Tape at start of Job. | ||
| B | |||||
Biology |
LVL 1 | — none | +1 to combat vs Alien and Human targets. | ||
Black Belt |
LVL 3 | CQC | Melee Attacks always deal at least 2 damage. | ||
| C | |||||
Chemistry |
LVL 2 | Biology | Gain free Molotov at start of Job. | ||
Computers |
LVL 1 | — none |
Gain +1 to rolls to interact with terminals and Job Items.
RECRUIT SHEET WORDING:
Gain +1 to rolls to interact with computers and Job Items.
|
||
Corp Rep |
LVL 1 | — none | Reduce Debt by 100cr end of each Job. | ||
CQC |
LVL 2 | Ex-Marine | Reroll one failed Melee Attack per Job. | ||
Crack Shot |
LVL 2 | Ex-Marine | Reroll one failed Ranged Attack per Job. | ||
| E | |||||
|
Ex-Marine ALT TEXT
|
LVL 1 | — none |
CorpSec / C-Marine: Ignore Stress from all Hostiles except for Aliens.
RECRUIT SHEET WORDING:
+1 to all Combat tests.
C-MARINE:
Granted as a free starting skill automatically.
|
||
|
Explosives Expert ALT LVL
|
LVL 2 |
Take Cover
Expert / C.L.O.: no prereq (LVL 1)
|
Ignores Explode property of Weapons.
EXPERT / C.L.O. VARIANT:
Listed as LVL 1 skill with no prerequisite on those class sheets.
|
||
| F | |||||
First Aid |
LVL 1 | — none | Make Presence test to heal other crew member within 1" 1D4 HP. Can be used once between Jobs. | ||
| H | |||||
Hacking |
LVL 2 | Computers |
Can make a Hack attempt to take control of Robots. See HACKING.
HACKING RULE (p.46):
If you have the Hacking Skill you can try to Hack Androids and other computers. To do so you require an Electronic Toolkit. When within 3 inches of a target you can make a Presence roll vs DR12. You get one turn to take over its Actions before its firewall kicks in.
|
||
| J | |||||
Jury Rig |
LVL 3 | Always Prepared | Can attempt to repair something without the need of any tools. | ||
| M | |||||
Medkit Expert |
LVL 1 | — none | When you use a Medkit you remove ALL conditions from target and heal them 1D4 HP. | ||
| P | |||||
|
Psychology ALT TEXT
|
LVL 2 | Biology |
Pass Presence test to reduce Stress by 2.
C.L.O. SHEET NOTE:
Range 1 inch (specified on C.L.O. sheet only).
|
||
| R | |||||
Repair Expert |
LVL 1 | — none | Gain +1 to rolls to repair things. | ||
Resourceful |
LVL 3 | Crack Shot | Gain one stack of free Ammo after a Job. | ||
| S | |||||
Scavenging |
LVL 1 | — none | When you make pass a Salvage test roll twice and take both Items. | ||
Self Heal |
LVL 1 | — none | Once per Job, heal 1D6 HP as an action. | ||
| T | |||||
Take Any Skill From Another Class |
SPECIAL | — none | Select any one skill from any other class's skill tree and add it to your skill list. | ||
Take Cover |
LVL 1 | — none | Gains +1 Armour from Ranged Attacks when within 1 inch of any terrain piece. | ||
Therapist |
LVL 1 | — none | Use Psychology Skill on crew members within 6". | ||
Trauma Doc |
LVL 2 | First Aid | As First Aid but works on Downed models. | ||
| X | |||||
Xenobiology |
LVL 3 | Chemistry | Ignore Stress from Aliens. | ||
| Z | |||||
Zero-G |
LVL 1 | — none | Gain +1 Movement when Job is Zero-G. | ||